{
    "dataset": {
        "title": "JRPGをやめたくなる「ストレス要素」、許せないのはどれ?",
        "description": "JRPGで脱落要因になる要素を調査。",
        "category": [
            "ゲーム",
            "RPG",
            "JRPG"
        ],
        "url": "https:\/\/koe.tsuyoshikashiwazaki.jp\/game\/rpg\/jrpg\/jrpg-stress-dealbreaker\/",
        "mode": "all",
        "generated_at": "2026-06-27T09:19:01+09:00",
        "questions": [
            {
                "question": "JRPGをやめたくなる「ストレス要素」、許せないのはどれ?",
                "answer_type": "multiple",
                "respondents": 15,
                "total_votes": 15,
                "results": [
                    {
                        "option": "長すぎる戦闘・テンポの悪さ",
                        "votes": 3,
                        "percent": 20
                    },
                    {
                        "option": "強制エンカウント率の高さ",
                        "votes": 0,
                        "percent": 0
                    },
                    {
                        "option": "スキップ不可のイベント・ムービー",
                        "votes": 4,
                        "percent": 26.699999999999999289457264239899814128875732421875
                    },
                    {
                        "option": "レベル上げ作業(グラインド)",
                        "votes": 1,
                        "percent": 6.70000000000000017763568394002504646778106689453125
                    },
                    {
                        "option": "分かりにくいマップ・お使い",
                        "votes": 2,
                        "percent": 13.300000000000000710542735760100185871124267578125
                    },
                    {
                        "option": "難解すぎるストーリー",
                        "votes": 5,
                        "percent": 33.2999999999999971578290569595992565155029296875
                    }
                ]
            }
        ]
    }
}